The trouble is keeping a handle on all ever-growing depth, and that's where the archaic interface violently strips Caesar IV of any claims to greatness it might otherwise have legitimately made. It's hugely satisfying to watch your new city start to emerge, to see the flow of people to resource to money to people and round and round and round working properly. But depth is why we're here, right? In theory, such micromanagement is pleasing, and certainly this is true of the early stages of a given scenario. Almost any given building is dependent on at least three other buildings before it's even vaguely effective, and in turn each of those buildings' employees/residents rely on a baker's dozen of balms for mind, body and soul to keep them happy. You can't see the plague, poverty and sexual deviancy from all the way up here.Īll pretty reasonable, but complicated stuff - there's a hell of a lot to manage simultaneously. No matter how many caged lions you desperately gift to Caesar in tribute (his use for the poor, angry beasts isn't specified, and is perhaps best left a mystery), if your new arm of the Empire is consistently losing money, he'll send the lads around to sort you out. If a nightmarishly illogical road layout or a Malaria-induced worker shortage is delaying the passage between produce and cash, the economy will grow more slowly, your citizens will whine and up sticks, and you'll lose favour with Rome. There's certainly a decent sense of life to a large city, wheelcart-toting Plebs (and the occasional confused escapee from the sheep pen) haring along intricate road systems to collect, process, sell and export multifarious goods like so many poorly-washed ants. Cities bustle, water shimmers, light diffuses - good work, job done. Folk with a silly-money graphics card may gently lament that Caesar won't quite squeeze every last drop of pixel juice from their system, but it's plenty pretty. Everything necessary - that is, everything from Caesar III and then some - lurks within, but it's not always presented in suitably 2006, rather than 1998, fashion. A sign that though an awful lot of work has gone into making the mechanics of Caesar IV as exact as possible, perhaps less consideration has gone into what it feels like to be a player of this city management sequel, released eight years on from its last, and hugely popular, iteration. Why bother you with something that a) will probably bewilder and alarm you and b) you clearly don't even need to know about anyway? Do they really think you might have some deep-seated prejudice against MySQL, so overwhelming that its presence has to be flagged up separately from the inevitably gigantic and tedious EULA you already agreed to when you started installing the game? Especially when the game then tells you it won't actually work without this superhappyfuntime-sounding application, thus making the previously offered choice entirely futile. Video Card: DirectX 9.It's hard to take a game asking you if you want to install a MySQL ODBC Connector as a sign of good times ahead. Over 100 Hours of Gameplay: Including career mode, standalone competitive scenarios, and sandbox mode. Improved Combat Functionality: Take direct control over your legions, who gain experience through combat and training, as you ward off barbaric invasions. Experience Life in Ancient Rome: Interact with more than 75 unique characters within your city. Leading Edge Graphics: High dynamic range lighting, specular & bump mapping along with realistic weather effects and a complete day / night cycle bring Rome to life in never before seen detail. Expanded Economic Control: With over 30 tradable goods, 10 industries, 4 markets and foreign trade routes the economic possibilities are vast. Bask in the awe-inspiring glory of more than 100 unique structures. Build Your Rome: Build your city in any imaginable combination. As you succeed you will be given new challenges in other provinces within the Roman Empire ultimately ending in the heart of the empire: Rome.Ĭaesar IV represents the culmination of more than a decade of development experience in the city builder genre making it the definitive ancient city builder. As governor, you will have total control over your province: including city planning, finances, and defenses. Hail Caesar! Starting as governor of a newly formed province in the Roman Empire your goal is simple: advance up the empires political ladder to become the next Caesar. Developer: Tilted Mill Entertainment, Inc.ĭOWNLOAD Caesar IV DIRECT LINK - TORRENT - REPACKED
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